Sinbad: Legend of the Seven Seas
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1:08:02
And yet the stakes for her are so high here.
1:08:05
She really is vulnerable
and really is losing to Sinbad here.

1:08:09
This is one of the main reasons I think...
1:08:11
we had the change
from the two gods structure.

1:08:14
'Cause when we had the two gods,
we had the two of them at the end...

1:08:18
with Janus, the good god showing up
and essentially saying.

1:08:23
"Well, Eris, you did give your word.
You gotta give the Book back. "

1:08:26
And it just wasn't as satisfying as having...
1:08:28
a one-on-one face-off
between the two of them.

1:08:32
It made our leads passive.
1:08:35
It was always a struggle, though,
because how do you defeat a goddess?

1:08:38
The traditional way
to defeat a villain, frankly, is to kill them.

1:08:41
- They die at the end.
- They fall from a high place.

1:08:44
Yeah, that's the animated tradition.
1:08:46
So we worked very hard...
1:08:48
and had all sorts of permutations here
of how to defeat Eris.

1:08:53
We even had moments where Sinbad
would open the Book of Peace...

1:08:55
and the light of the Book of Peace
burned Eris and physically defeated her.

1:08:59
And yet, it became more satisfying
to have her admit defeat here...

1:09:04
and do it in her own sort of style.
1:09:06
So I think we've achieved a sort of rarity...
1:09:08
where the villainess is defeated
and yet survives...

1:09:12
goes her own way.
1:09:18
And leaves room
for the Book coming back...

1:09:20
to be the big climax here...
1:09:24
which went through a lot of design ideas,
going from...

1:09:26
electrical bolts of lightening scouring
the city...

1:09:31
and darkness peeling away from the edges.
1:09:34
We opted for light rays to come in,
in a more gentle reveal.

1:09:45
Big, very difficult camera move.
1:09:47
Anybody who's tried to draw
an animation knows that...

1:09:49
doing that 360 degrees around a character
is difficult.

1:09:52
We had a computer reference,
but it ended up being all-drawn animation.

1:09:57
Actually, I think the beginning is still a CG...

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